Sean Siddens

Sean Siddens

Computer Science PhD Student

University of Washington

About Me

Last updated: 9/18/24

Hey 👋, I’m Sean. I’m a first year computer science PhD student at the University of Washington, advised by Mark Oskin.

My research interests generally revolve around high performance computing, with an emphasis on parallel programming and heterogeneous architectures. I strongly believe that the future of computing will be significantly impacted by specialized hardware accelerators. I’m interested in optimizing application performance on these systems and enhancing developer interaction through improved compiler tools and programming models.

Interests
  • GPU Programming - fine grained synchronization, dynamic work allocation, GPGPU
  • Computer Architecture - specialized architectures and heterogenous systems
  • Computer Graphics - real time rendering, physically based light transport, GPU driven rendering
  • Compilers
Education
  • PhD in Computer Science, 2024 - Present

    University of Washington

  • BSc in Computer Science, 2020 - 2023

    University Of California, Santa Cruz

Timeline

  • Sep ‘24: Started my PhD at UW!
  • Feb 7-9th ‘24: Attended Vulkanised 2024 where Devon McKee gave a presentation on work I partially collaborated on.
  • Jan ‘24 - Aug ‘24: Worked as a Junior Specialist at UCSC, leading work on the Ecoscape project, a tool to visualize and model the habitat connectivity of birds in order to help inform conservation and climate efforts.
  • Dec ‘23 - Jan ‘24: Completed a winternship at Trail of Bits with Tyler Sorensen, where I investigated security vulnerabiltiies of multi-tenant GPU systems.
  • Apr ‘23 - Sep ‘23: Participated in research as an undergrad at the Concurrency and Heterogenous Programming Lab (CHPL) at UCSC.
    • Significantly contributed to Epiphron, a portable benchmark suite studying fine-grained synchronization and dynamic work allocation on GPUs.

Contact

Feel free to reach out: